![]() ![]() Because Serum Visions will get you 2-4 cards deeper into your deck, and Opt will only get you 1-2. Personally, I think every combo deck should be on Serum Visions. Storm, GBx, and Affinity.Ĥ Serum Visions – There has been bit of a debate on whether Serum Visions should be Opt. I can see playing an extra if you wanted to hedge vs. If your meta doesn’t have a lot of Shadow, GBx and Eldrazi, Bolt is probably better.ġ Spell Snare – I really liked Spell Snare, and will likely always play at least 1. ![]() Always play 3-4.Ĥ Lightning Bolt – I am currently trying to figure out if playing a main deck Roast is better than the 4th Bolt. GBx that makes the match up favourable.Ĥ Remand – Easily the best or worst card, depending on what you are playing against. The amount of times you get to draw 6 plus cards, is actually surprisingly high and I feel like it gives the deck the few extra percentage points vs. It offers so much versatility in the critical parts of the early game, and can cycle in the late game.ġ Pull from Tomorrow – This was the 4th Emrakul, but I like Pull from Tomorrow so much more. Being able to dig 4 deep into your deck, when the counter mode isn’t good has saved me on multiple occasions.ġ Izzet Charm – I feel like this card is under appreciated, and would almost consider it a staple in the deck. But a necessity if you want game against some of the faster aggro decks, like Affinity and Humans.ġ Supreme Will – Card has been great. Personally, I wouldn’t go lower than 4, or maybe 3 if the meta makes a drastic change towards combo decks.Ģ Electrolyze – It’s great on the play, and usually a bit slow on the draw. Outside of Grixis Shadow, most decks aren’t playing efficient counter magic and if they are, you probably have more. Secondly, when it gets Thoughtseized, it won’t shuffle your deck and graveyard which increases the EV of Snapcaster Mage.Ĥ Cryptic Command – People have been cutting back on this card, and I am not sure why. With more aggressive creature decks like UG Merfolk and 5c Humans gaining traction, the card may be too slow in the meta.Ĥ Through the Breach – Second part of the combo, and a 4 of because it has some outside benefit of instant speed Platinum Emperion which has been surprisingly relevant. Moving forward I am not sure if this is going to hold its spot. I am currently trying to make room for the third, and most likely cutting the Search for Azcanta or Clique.ġ Search for Azcanta – I ended up cutting a Sulfur Falls to make room, as I found the deck can flood out if games go long enough and I felt that an extra mana sink, and possible turn 4 Breach was worth cut. If Titan and Storm isn’t well represented in your meta, I can see cutting this for more removal or third Blood Moon.Ģ Blood Moon – One of the best hate cards in the format. ![]() Which I think is strictly wrong.ġ Vendilion Clique – Clique has been good for me so far, but I still consider this a flex spot. As it’s typically better in the mid to late game, assuming you don’t have a Breach.Ĥ Snapcaster Mage – In my experience Snapcaster has been an over performer, but it seems some lists have gone down to 2-3. Most lists play will 4, but I decided I wanted to cut it for Pull from Tomorrow. But what people forget is how much better the Breach combo is compared to Twin, as it can often come down a couple of turns faster since we don’t require as much counter back up.ģ Emrakul, the Aeons Torn – Emrakul is half of your combo, but extremely annoying to draw in multiples. I am guessing it’s for this reason, people assumed Breach is just a worse version of Twin. Due to the combo being relatively fragile, and just threatening the combo made people play in a way that made beating them down, with creatures a stronger plan-A. Twin never relied heavily on the combo to win games, and at the end of its life Grixis and other URx variants were far more common than traditional UR. With the exception, that Twin was more capable of winning the fair way. Leading up to the Toronto Open+, the most common question people asked me after looking through the deck was, “Isn’t this just bad Splinter Twin, and why are you playing it?” While it’s not quite the same, I am going to explain why I think you should pick up the deck.Īs you can probably tell, the deck does resemble a lot like the old UR Splinter Twin and plays fairly similar.
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